Puzzle · GAME 53
Car Physics
Rotate your phone or use fullscreen for a wider play area.
How to play
Experiment with speed and gravity to guide a small car through each course.
Test momentum with small inputs before committing to full speed.
Controls
Arrow keys/WASD or touch arrows accelerate and balance the car.
What to do
Use momentum and gravity to reach the end of each physics course.
How a round ends well
The car crosses the finish or reaches the stage checkpoint.
When to try again
The car flips, falls, or runs out of the stage timer.
What is being tested
Acceleration, slope angle, and landing momentum determine whether the car stays upright.
Three practical approaches
- Test momentum with small inputs on the first slope.
- Brake before a crest so the landing stays controlled.
- Use a short reverse input to recover from a nose dive.
Phone notes
Landscape gives more room to see slope changes.
Before you play
Physics timing can vary slightly across low-power phones; the level resets after a hard crash.
Input and display notes
The game relies on motion and offers no alternate simplified physics mode.
Chromium runtime load on 2026-08-15: canvas present and 64 same-origin assets observed. Manual control verification: 未确认.
landscape
2026-08-15